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Robotics Teams from AHS and ACHS Qualify for State

Ankeny High School’s robotics team, DICE, qualifies for the state championship in March.
Ankeny Centennial High School’s robotics team, Kickstart, qualifies for the state championship in March.
ANKENY, Iowa (February 8, 2016) - Robotics teams from Ankeny High School and Ankeny Centennial High School have qualified for the state championship.  Both teams participated in the FIRSTTech Challenge (FTC) league championship on January 31 against 27 other teams, where they advanced to state.
AHS team DICE made it to the finals, won the Think award for their engineering notebook, and took home the second place Inspire award. The Inspire award, according to FIRST (For Inspiration & Recognition of Science and Technology), is given to “a role model FTC team” and is considered the highest overall award a team can win.

This is the fifth consecutive year DICE has qualified for the state championship.
"This year has really been exceptional for us,"  said Matthew Brucker, AHS team captain.  "Everyone has worked so hard and so well together that we are really firing on all cylinders!”
ACHS team Kickstart was a member of the winning alliance and received the third place Inspire award. 
This is the third consecutive year Kickstart has qualified for the state championship.
Kickstart's and DICE’s excellent performances qualify them for the Iowa FTC State Championship in Coralville on March 4 - 5, where they will be competing against the 50 best teams in the state.  

About FIRST (For Inspiration & Recognition of Science & Technology) Tech Competitions

FIRSTTech Challenge (FTC) robotics competitions follow a sports model to allow students to participate in competitions with a robot that they have built.  The robotics competitions consist of an "autonomous period" and driver-controlled matches.  In the "autonomous period," the robots go through 30 seconds of pre-programmed motions to complete a specific task.  In the driver-controlled portion, two robots are pitted against two other robots in a two-minute match.  The students don’t know who their teammate or opponents for the matches will be until the morning of the competition.